The Legend of Zelda Encyclopedia Book

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The Legend of Zelda Encyclopedia

By Nintendo
  • ISBN Code: : 1506706436
  • Publisher : Dark Horse Comics
  • Pages : 328
  • Category : Games & Activities
  • Reads : 280
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : the-legend-of-zelda-encyclopedia.pdf

Book Excerpt :

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

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Read Also This Books

The Legend of Zelda: Breath of the Wild--Creating a Champion

By Nintendo
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Book Code : 1506710182
  • Total of Pages : 424
  • Category : Games & Activities
  • Members : 629
  • Pdf File: the-legend-of-zelda.pdf

Book Short Summary:

This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

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  • Pdf File: art-of-he-man-and-the-masters-of-the-universe.pdf

Book Short Summary:

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  • Pdf File: the-art-of-splatoon.pdf

Book Short Summary:

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Book Short Summary:

It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created. An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life. Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

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  • Book Code : 1506713807
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  • Pdf File: the-art-of-splatoon-2.pdf

Book Short Summary:

An amaze-ink behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into over 380 pages worth of illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! Don't miss this ink-redible look at the best-selling family-friendly game Splatoon 2!

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  • Pdf File: the-art-of-days-gone.pdf

Book Short Summary:

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  • Total of Pages : 288
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  • Pdf File: all-the-wrong-moves.pdf

Book Short Summary:

An enthralling journey into the world of chess--a story of heartbreak, obsession, failure, and the hunger for greatness. Sasha Chapin is a victim of chess. Like countless amateurs before him--Albert Einstein, Humphrey Bogart, and Marcel Duchamp among them--the game has consumed his life and his mind. First captivated by it as a member of his high school chess club, he found his passion rekindled during an accidental encounter with chess hustlers on the streets of Kathmandu. In its aftermath, he forgot to care about anything else. Like a spurned lover, he tried to move on, but he found the game more seductive the more he resisted it. And so, he reasons, if he can't defeat his addiction, he will try instead to master the game. All the Wrong Moves traces Chapin's rollicking two-year journey around the globe in search of glory. He travels to tournaments in Bangkok and Hyderabad. He seeks out a mentor in St. Louis, a grandmaster whose personality is half rabbi and half monk, and who offers cryptic wisdom and caustic insults ("you're the best player in your chair.") His story builds toward the Los Angeles Open, where Chapin is clearly outmatched and yet determined not to lose. Stylish, inventive, and laugh-out-loud funny, All the Wrong Moves is more than a work of history or autobiography. It is a chronicle of the highs and lows of obsession, of love pursued to its limits, and of a life driven by lust, terror, and the elusive possibility of victory.

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  • Total of Pages : 336
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  • Pdf File: escaping-home.pdf

Book Short Summary:

In this thrilling novel in A. American's Survivalist series, a man learns that in a world with no rules, the strength of family is the only thing that can pull you through. When society ceases to exist, who can you trust? After the collapse of the nation’s power grid, America is under martial law—and safety is an illusion. As violence erupts around him, Morgan Carter faces one of his most difficult decisions yet: whether to stay and defend his home, or move to a more isolated area, away from the prying eyes of the government. He and his family are hesitant to leave their beloved Lake County, but with increasingly suspicious activities happening in a nearby refugee camp, all signs point towards defecting. Morgan and his friends aren't going to leave without a fight, though—and they'll do anything to protect their freedoms.

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  • Pdf File: the-encyclopedia-of-magickal-ingredients.pdf

Book Short Summary:

Bringing the art and magick of casting spells to the masses, Lexa Rosean is the new face of Wicca. In The Encyclopedia of Magickal Ingredients she provides beginner and experienced practitioners of spellcasting with a quick, easy, and accurate guide to the magickal powers and properties of herbs, spices, flowers, vegetables, fruits, metals, and colors -- more than 500 ingredients in all. With this info at your fingertips, you can craft spells for specific desires or needs -- whether it's love, luck, fertility, or even next month's rent! Written with passion for the craft and a deep understanding of the needs of modern-day Wiccans, The Encyclopedia of Magickal Ingredients is an indispensable addition to every occult library and an essential reference for all with the gift of magick.

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  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Kodansha America LLC
  • Book Code : 164212530X
  • Total of Pages : 160
  • Category : Comics & Graphic Novels
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  • Pdf File: ghost-in-the-shell.pdf

Book Short Summary:

A covert mission in Shanghai reunites Kusanagi with a wartime rival amid shifting loyalties. The infiltration of an anti-cyberization cult calls for Section 9’s most “human” members to do things the old-fashioned way. A deep dive into the mind of a criminal forces Kusanagi to question the nature of imagination – and her own identity. The stories in Global Neural Network bring a 21st-century perspective to its questions of human identity and the border between mind and machine that made The Ghost in the Shell one of the most revered manga of all time, and unleash top Western comics artists on eye-popping action scenes starring Kusanagi, Batou, Togusa, Aramaki, and all the members of Section 9! Original stories by: * Alex de Campi (Twisted Romance) & Giannis Milonogiannis (Prophet) * Brenden Fletcher (Gotham Academy, Motor Crush) & LRNZ (Golem) * Genevieve Valentine (Mechanique, Icon), & Brent Schoonover (The Astonishing Ant-Man) * Max Gladstone (the Craft Sequence) & David López (All-New Wolverine)

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  • Book Code : 3110724251
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  • Pdf File: women-in-historical-and-archaeological-video-games.pdf

Book Short Summary:

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

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  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : ABC-CLIO
  • Book Code : 1440870209
  • Total of Pages : 1288
  • Category : Games & Activities
  • Members : 372
  • Pdf File: encyclopedia-of-video-games.pdf

Book Short Summary:

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

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  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Dark Horse Comics
  • Book Code : 1506718809
  • Total of Pages : 332
  • Category : Games & Activities
  • Members : 410
  • Pdf File: bioware.pdf

Book Short Summary:

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

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  • Book Code : 1802791574
  • Total of Pages : 304
  • Category : Literary Criticism
  • Members : 482
  • Pdf File: the-ultimate-encyclopedia-of-fantasy.pdf

Book Short Summary:

This essential reference book details everything the novice needs to know about the genre and everything the well-read fan is calling out for. Lavishly illustrated and expertly informed, it is edited by Tim Dedopulos and David Pringle, editor and co-founder of the internationally acclaimed Interzone magazine, and features forewords by legendary authors Terry Pratchett and Patrick Rothfuss. They have assembled a team of expert contributors to compile a visually stunning, informative and fascinating guide to the world of fantasy, from its origins and early trailblazers to the cultural phenomena of today's mega fantasy properties.

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By Debra L. Merskin
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : SAGE Publications
  • Book Code : 1483375544
  • Total of Pages : 2168
  • Category : Social Science
  • Members : 136
  • Pdf File: the-sage-international-encyclopedia-of-mass-media-and-society.pdf

Book Short Summary:

The SAGE International Encyclopedia of Mass Media and Society discusses media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, social media, mobile media—and describes the role of each in both mirroring and shaping society. This encyclopedia provides a thorough overview of media within social and cultural contexts, exploring the development of the mediated communication industry, mediated communication regulations, and societal interactions and effects. This reference work will look at issues such as free expression and government regulation of media; how people choose what media to watch, listen to, and read; and how the influence of those who control media organizations may be changing as new media empower previously unheard voices. The role of media in society will be explored from international, multidisciplinary perspectives via approximately 700 articles drawing on research from communication and media studies, sociology, anthropology, social psychology, politics, and business.

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By David Perlmutter
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Rowman & Littlefield
  • Book Code : 1538103745
  • Total of Pages : 802
  • Category : Reference
  • Members : 184
  • Pdf File: the-encyclopedia-of-american-animated-television-shows.pdf

Book Short Summary:

This volume highlights North American animated television series broadcast between 1948 and 2016, providing credits for their original broadcast period and significant members of the cast and crew, as well as short descriptive and critical analyses.

The Ashgate Encyclopedia of Literary and Cinematic Monsters

By Jeffrey Andrew Weinstock
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Book Code : 1317044266
  • Total of Pages : 640
  • Category : Literary Criticism
  • Members : 702
  • Pdf File: the-ashgate-encyclopedia-of-literary-and-cinematic-monsters.pdf

Book Short Summary:

From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.

Fifty Key Video Games

By Bernard Perron
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Taylor & Francis
  • Book Code : 1000596230
  • Total of Pages :
  • Category :
  • Members : 838
  • Pdf File: fifty-key-video-games.pdf

Book Short Summary:

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture

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  • Book Code : 1440866414
  • Total of Pages : 347
  • Category : Social Science
  • Members : 748
  • Pdf File: geek-heroines.pdf

Book Short Summary:

Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. • Provides readers with an intersectional approach to geek culture that incorporates a variety of female identities • Details the historical problems of women's representation in geek culture including hypersexualization, bi-erasure, and transgender issues • Focuses on how characters and real-life women empower female identifications • Analyzes the geek community's history of sexism focusing on how social norms lead to one-dimensional characterizations

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  • Total of Pages : 272
  • Category : Games & Activities
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  • Pdf File: the-snes-encyclopedia.pdf

Book Short Summary:

Following on from the previously released NES Encyclopedia, The SNES Encyclopedia is the ultimate resource for fans of Nintendo's second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire 22-game library of the Virtual Boy, Nintendo's ill-fated 3D system which was released at the end of the SNES's life.

Pop Culture Places: An Encyclopedia of Places in American Popular Culture [3 volumes]

By Gladys L. Knight
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : ABC-CLIO
  • Book Code : 0313398836
  • Total of Pages : 1041
  • Category : Social Science
  • Members : 542
  • Pdf File: pop-culture-places.pdf

Book Short Summary:

This three-volume reference set explores the history, relevance, and significance of pop culture locations in the United States—places that have captured the imagination of the American people and reflect the diversity of the nation. • Enables readers to perceive how their lives have been influenced by everyday places in the past, from centuries ago to the modern era • Provides unique and enlightening insights through a comprehensive overview of the history, contemporary perspectives, and pop culture influences of places across America • Spotlights historic locations central to films, television, music, and daily life to teach students about American history and culture through topics that interest them

The Legend of Zelda. The History of a Legendary Saga Vol. 2

By Valérie Précigout
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Third Editions
  • Book Code : 2377842348
  • Total of Pages : 176
  • Category : Games & Activities
  • Members : 392
  • Pdf File: the-legend-of-zelda-the-history-of-a-legendary-saga-vol-2.pdf

Book Short Summary:

Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.

Encyclopedia of Sports Films

By K Edgington,Thomas Erskine,James M. Welsh
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Scarecrow Press
  • Book Code : 9780810876538
  • Total of Pages : 564
  • Category : Performing Arts
  • Members : 413
  • Pdf File: encyclopedia-of-sports-films.pdf

Book Short Summary:

In this reference volume, more than 200 fictional feature-length movies with a primary focus on an athletic endeavor are discussed, including comedies, dramas, and biopics. Brief summaries and credit information are provided for an additional 200 films, and appendixes include made-for-teleivion movies and documentaries.

The Werewolf Book

By Brad Steiger
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Visible Ink Press
  • Book Code : 157859376X
  • Total of Pages : 384
  • Category : Body, Mind & Spirit
  • Members : 400
  • Pdf File: the-werewolf-book.pdf

Book Short Summary:

When Darkness Reigns and the Full Moon Glows, Terror Emerges to Stalk the Unsuspecting… From lycanthropic creatures found on television and film such as Teen Wolf, Twilight, and True Blood to the earliest folklore of shape-shifting creatures, The Werewolf Book: The Encyclopedia of Shapeshifting Beings is an eye-opening, blood-pounding tour through the ages of monsters with the most amazing camouflage capabilities—they hide among us! Along the way, you’ll land at the doorstep of creatures like hirsute mass-murderer Albert Fish, and Fritz Haarman, who slaughtered and ate his victims—selling the leftovers as steaks and roasts in his butcher shop—as well as visits to mythical shamans, sirens, and skin walkers. Covering 140,000 years of legend, mythology, and fact, The Werewolf Book provides hair-raising evidence of strange and obsessional behavior through the centuries. Learn the basics of becoming a werewolf and the intricacies of slaying the beast. A true homage to werewolves and other full moon beasts, it includes topics such as … • Bear, tiger, coyote, and other shape-shifting people • Classic and modern werewolf movies • Gargoyles, totem poles, and Internet depictions • Serial killers and sadistic rulers • Sorcery, spells, and talismans • Television shows, songs, and computer games

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

By Tison Pugh
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : U of Nebraska Press
  • Book Code : 149621885X
  • Total of Pages : 306
  • Category : Literary Criticism
  • Members : 238
  • Pdf File: chaucer-s-losers-nintendo-s-children-and-other-forays-in-queer-ludonarratology.pdf

Book Short Summary:

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

The Aesthetics of Videogames

By Jon Robson,Grant Tavinor
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Book Code : 1351809458
  • Total of Pages : 236
  • Category : Philosophy
  • Members : 381
  • Pdf File: the-aesthetics-of-videogames.pdf

Book Short Summary:

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Franchise Era

By Fleury James Fleury
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Edinburgh University Press
  • Book Code : 1474419232
  • Total of Pages : 336
  • Category : Digital media
  • Members : 586
  • Pdf File: franchise-era.pdf

Book Short Summary:

As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

100 Greatest Video Game Franchises

By Robert Mejia,Jaime Banks,Aubrie Adams
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Rowman & Littlefield
  • Book Code : 1442278153
  • Total of Pages : 266
  • Category : Games & Activities
  • Members : 107
  • Pdf File: 100-greatest-video-game-franchises.pdf

Book Short Summary:

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Handbook of Accessible Achievement Tests for All Students

By Stephen N. Elliott,Ryan J. Kettler,Peter A. Beddow,Alexander Kurz
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer Science & Business Media
  • Book Code : 9781441993564
  • Total of Pages : 341
  • Category : Psychology
  • Members : 754
  • Pdf File: handbook-of-accessible-achievement-tests-for-all-students.pdf

Book Short Summary:

The Handbook of Accessible Achievement Tests for All Students: Bridging the Gaps Between Research, Practice, and Policy presents a wealth of evidence-based solutions designed to move the assessment field beyond “universal” standards and policies toward practices that enhance learning and testing outcomes. Drawing on an extensive research and theoretical base as well as emerging areas of interest, the volume focuses on major policy concerns, instructional considerations, and test design issues, including: The IEP team’s role in sound assessment. The relationships among opportunity to learn, assessment, and learning outcomes. Innovations in computerized testing and the “6D” framework for standard setting. Legal issues in the assessment of special populations. Guidelines for linguistically accessible assessments. Evidence-based methods for making item modifications that increase the validity of inferences from test scores. Strategies for writing clearer test items. Methods for including student input in assessment design. Suggestions for better measurement and tests that are more inclusive. This Handbook is an essential reference for researchers, practitioners, and graduate students in education and allied disciplines, including child and school psychology, social work, special education, learning and measurement, and education policy.

The Oxford Handbook of Music and Advertising

By James Deaville,Siu-Lan Tan,Ron Rodman
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Oxford University Press
  • Book Code : 0190691271
  • Total of Pages : 808
  • Category : Music
  • Members : 547
  • Pdf File: the-oxford-handbook-of-music-and-advertising.pdf

Book Short Summary:

The Oxford Handbook of Music and Advertising is an essential guide to the crucial role that music plays in relation to the audio or audiovisual advertising message, from the perspectives of its creation, interpretation, and reception. The book's unique three-part organization reflects this life cycle of an advertisement, from industry inception to mass-mediated text to consumer behaviour. Experts well versed in the practice, analysis, and empirical studies of the commercial message have contributed to the collection's forty-two chapters, which collectively represent the most ambitious and comprehensive attempt to date to address the important intersections of music and advertising. Handbook chapters are self-contained yet share borders with other contributions within a given section and across the major sections of the book, so readers can either study one topic of particular interest or read through to gain an understanding of the broader issues at stake. Within the book's Introduction, each editor has provided an overview of the unifying themes for the section for which they were responsible, with brief summaries of individual contributions at the beginnings of the sections. The lists of recommended readings at the end of chapters are intended to assist readers in finding further literature about the topic. An overview of industry practices by a music insider is provided in the Appendix, giving context for the three parts of the book.

Level Design

By Christopher W. Totten
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : CRC Press
  • Book Code : 1315313405
  • Total of Pages : 408
  • Category : Computers
  • Members : 612
  • Pdf File: level-design.pdf

Book Short Summary:

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans