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Skin in the Game

By Nassim Nicholas Taleb
  • ISBN Code: : 0425284638
  • Publisher : Random House
  • Pages : 305
  • Category : Philosophy
  • Reads : 510
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : skin-in-the-game.pdf

Book Excerpt :

#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

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  • Pdf File: the-game.pdf

Book Short Summary:

The Players: Released from the sanctuary of a French convent, highborn, tempestuous Katherine FitzGerald sets sail for her beloved Ireland—only to find herself prisoner of the infamous pirate known to the Elizabethans as the Master of the Seas. The Moves: The pirate captain is Liam O'Neill, favored by Elizabeth the Queen. A hardened court player, he is determined to win the willful Katherine while advancing his own secret causes. But now he must risk everything he cherishes in order to triumph at a very treacherous game—through heartbreaking deception...and by breaking all the rules. The Game: has begun . . .

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  • Pdf File: triple-h-making-the-game.pdf

Book Short Summary:

Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells you how he does it—and how you can, too. More than a personal account of life in and out of the ring, Making the Game: Triple H’s Approach to a Better Body is Triple H’s verbal and visual blueprint for building your body. The leader of Evolution discusses how “a jones for bodybuilding and a love for wrestling” morphed a skinny, 135-pound fourteen-year-old from Nashua, New Hampshire, into one of the biggest superstars ever to dominate World Wrestling Entertainment. But be warned—the “Cerebral Assassin” has zero tolerance for anything less than a hundred percent effort. He's spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn't for big mouths who'd rather exercise their egos than their deltoids. Besides offering step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout, Making the Game weighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exercise form over volume; the truth behind achieving “six-pack abs”; the dangers of overtraining and “skullcrushing” exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there's one thing he knows how to do, it’s succeed. It's time to stop playing The Game...and time to start Making The Game.

WAGS' World: Playing the Game

By
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Penguin UK
  • Book Code : 0141918993
  • Total of Pages : 240
  • Category : Juvenile Fiction
  • Members : 620
  • Pdf File: wags-world.pdf

Book Short Summary:

An ordinary girl thrown into an extraordinary life . . . Amy, sixteen, has moved to London for the summer to be near her eighteen-year-old boyfriend, Damien. He's just been signed to a top premiership football club and is getting a taste of the no-limits lifestyle - and he wants Amy to come along for the ride. She soon learns that the other wives and girlfriends are playing games too, but theirs are strictly off the pitch . . . Will a normal girl ever be able to cope in this fast and furious WAGS' world?

For the Sake of the Game: Stories Inspired by the Sherlock Holmes Canon

By Laurie R. King,Leslie S. Klinger
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Simon and Schuster
  • Book Code : 1681779455
  • Total of Pages : 336
  • Category : Fiction
  • Members : 547
  • Pdf File: for-the-sake-of-the-game.pdf

Book Short Summary:

In a sensational follow-up to Echoes of Sherlock Holmes and In the Company of Sherlock Holmes, a brand-new anthology of stories inspired by the Arthur Conan Doyle canon. For the Sake of the Game is the latest volume in the award-winning series from New York Times bestselling editors Laurie R. King and Leslie S. Klinger, with stories of Sherlock Holmes, Dr. Watson, and friends in a variety of eras and forms. King and Klinger have a simple formula: ask some of the world’s greatest writers—regardless of genre—to be inspired by the stories of Arthur Conan Doyle. The results are surprising and joyous. Some tales are pastiches, featuring the recognizable figures of Holmes and Watson; others step away in time or place to describe characters and stories influenced by the Holmes world. Some of the authors spin whimsical tales of fancy; others tell hard-core thrillers or puzzling mysteries. One beloved author writes a song; two others craft a melancholy graphic tale of insectoid analysis. This is not a volume for readers who crave a steady diet of stories about Holmes and Watson on Baker Street. Rather, it is for the generations of readers who were themselves inspired by the classic tales, and who are prepared to let their imaginations roam freely. Featuring Stories by: Peter S. Beagle, Rhys Bowen, Reed Farrel Coleman, Jamie Freveletti, Alan Gordon, Gregg Hurwitz, Toni L. P. Kelner, William Kotzwinkle and Joe Servello, Harley Jane Kozak, D. P. Lyle, Weston Ochse, Zoe Sharp, Duane Swierczynski, and F. Paul Wilson.

The Game

By A.K. Shevchenko
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Headline
  • Book Code : 0755357841
  • Total of Pages : 189
  • Category : Fiction
  • Members : 856
  • Pdf File: the-game.pdf

Book Short Summary:

A taut thriller set against the turbulent history of Ukraine and the Crimea, giving fascinating and thought-provoking insight into the country's current crisis. It has been twenty-five years since the four friends left school, burdened with the dark secret of a game that ended in tragedy. Now, driven by love, loss and loyalty, they meet to play Tony's game once more. Tony, the mastermind, has planned the moves that will take each player across continents. The rules are the same, but they have grown up, and the stakes are much, much higher. They will be forced to open a forgotten page of history: the Crimea conference of 1945, where three world leaders divided up the world and created a new map of Europe after the Second World War. How are the secret talks of those leaders connected with this dangerous new game? And why has Tony decided to play again?

Get in the Game

By Cal Ripken, Jr.,Donald T. Phillips
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Penguin
  • Book Code : 1440631921
  • Total of Pages : 272
  • Category : Self-Help
  • Members : 358
  • Pdf File: get-in-the-game.pdf

Book Short Summary:

Baseball's all-time Iron Man, Cal Ripken, Jr., retired from baseball in 2001 after breaking countless records, including Lou Gehrig's record for consecutive games played. Now, in Get in the Game, he gives us his insights on hard work and success that can be applied on and off the field, based on stories from his exhilarating career in baseball. Get in the Game includes Ripken's 8 Elements of Perseverance: 1. The Right Values 2. A Strong Will to Succeed 3. Love What You Do 4. Preparation 5. Anticipation 6. Trusting Relationships 7. Life Management 8. The Courage of Your Convictions Ripken is admired not only for his relentless perseverance but also for his unparalleled integrity. From his numerous public-speaking engagements each year to his weekly "Ask Cal" column for the Baltimore Sun, Cal Ripken, Jr., is a sought-after advisor and role model to fans from all walks of life.

Genius: The Game

By Leopoldo Gout
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Feiwel & Friends
  • Book Code : 1250117267
  • Total of Pages : 32
  • Category : Young Adult Fiction
  • Members : 615
  • Pdf File: genius.pdf

Book Short Summary:

Read the first three chapters of GENIUS for free! The Game: Get ready for Zero Hour as two hundred geniuses from around the world go head to head in a competition hand-devised by India's youngest CEO and visionary. The Players: Rex: One of the best programmers/hackers in the world, this 16-year-old Mexican American is determined to find his missing brother. Tunde: This 14-year-old self-taught engineering genius has drawn the attention of a ruthless military warlord by single-handedly bringing electricity and internet to his small Nigerian village. Painted Wolf: One of China's most respected activist bloggers, this mysterious 16-year-old is being pulled into the spotlight by her father's new deal with a corrupt Chinese official. The Stakes: Higher than you can imagine. Like life-and-death. Welcome to the revolution. And get ready to run.

The Games That Changed the Game

By Ron Jaworski,David Plaut,Greg Cosell
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : ESPN
  • Book Code : 0345517970
  • Total of Pages : 336
  • Category : Sports & Recreation
  • Members : 268
  • Pdf File: the-games-that-changed-the-game.pdf

Book Short Summary:

Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.

The Game from Where I Stand

By Doug Glanville
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Macmillan
  • Book Code : 1429947209
  • Total of Pages : 304
  • Category : Sports & Recreation
  • Members : 648
  • Pdf File: the-game-from-where-i-stand.pdf

Book Short Summary:

An insider's revealing look at the hidden world of major league baseball Doug Glanville, a former major league outfielder and Ivy League graduate, draws on his nine seasons in the big leagues to reveal the human side of the game and of the men who play it. In The Game from Where I Stand, Glanville shows us how players prepare for games, deal with race and family issues, cope with streaks and slumps, respond to trades and injuries, and learn the joyful and painful lessons the game imparts. We see the flashpoints that cause misunderstandings and friction between players, and the imaginative ways they work to find common ground. And Glanville tells us with insight and humor what he learned from Jimmy Rollins, Alex Rodriguez, Randy Johnson, Barry Bonds, Curt Schilling, and other legendary and controversial stars. In his professional career, Glanville experienced every aspect of being a player—the first-round pick, the prospect, the disappointment, the can't-miss, the cornerstone, the veteran, the traded, the injured, the comeback kid. His eye-opening book gives fans a new level of understanding of day-to-day life in the big leagues.