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Master of Games

By Sienna Snow
  • ISBN Code: : 1948756102
  • Publisher : Sienna Snow
  • Pages : 322
  • Category : Fiction
  • Reads : 108
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : master-of-games.pdf

Book Excerpt :

He was my obsession. Haunting my dreams, reminding me of my past. He was the one whose heart I destroyed. Pierce Lykaios was everything I could want: captivating, cunning, and controlled. He understood my darkest desires and took pleasure in feeding my every craving. And when I walked back into his world, it was my fault for letting the first touch lead to a second. And a third. I shouldn't have let him reawaken my need. Now I'm caught in his grasp with no hope of escape, unable to forget, unable to stop. He says this time I won't leave him. I won't forget him. And I'm afraid he's right.

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  • Pdf File: of-games-and-god.pdf

Book Short Summary:

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Book Short Summary:

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Book Short Summary:

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  • Total of Pages : 325
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  • Pdf File: master-of-secrets.pdf

Book Short Summary:

Secrets are meant to be kept. Some forever. No matter the cost. I live and thrive on deception and deceit. Manipulation is my game, and no one ever gets close enough to discover the truth. Adrian Kipos is the man I cannot have. He knows things that he shouldn't, and he has no qualms using information to his advantage. One mistake and I'm on his radar, dealing with a man I should never cross. To keep him silent I must be his. Completely. Nothing in my world is ever as it seems. But now I'm trapped between my own desire and my doom.

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  • Pdf File: master-of-control.pdf

Book Short Summary:

I'm a prize, a treasure, something to cherish. Or so I've been told. But I know the truth. I'm a commodity recently sold to the highest bidder. Sebastian Weber is ruthless, heartless, calculating, and my new husband. Power is the weapon he wields and control is his game. I should fear him, resent him, but instead I'm drawn to him, craving his slightest touch, wanting every part of him. Leaving him isn't an option, and staying means shattering his world.

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  • File : Pdf, ePub, Mobi, Kindle
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  • Book Code : 0262362872
  • Total of Pages : 256
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  • Members : 149
  • Pdf File: elements-of-game-design.pdf

Book Short Summary:

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

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Book Short Summary:

Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

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Book Short Summary:

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

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  • Pdf File: the-game-master.pdf

Book Short Summary:

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Book Short Summary:

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  • Pdf File: inheritance-and-originality.pdf

Book Short Summary:

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  • Pdf File: handbook-of-medieval-culture.pdf

Book Short Summary:

A follow-up publication to the Handbook of Medieval Studies, this new reference work turns to a different focus: medieval culture. Medieval research has grown tremendously in depth and breadth over the last decades. Particularly our understanding of medieval culture, of the basic living conditions, and the specific value system prevalent at that time has considerably expanded, to a point where we are in danger of no longer seeing the proverbial forest for the trees. The present, innovative handbook offers compact articles on essential topics, ideals, specific knowledge, and concepts defining the medieval world as comprehensively as possible. The topics covered in this new handbook pertain to issues such as love and marriage, belief in God, hell, and the devil, education, lordship and servitude, Christianity versus Judaism and Islam, health, medicine, the rural world, the rise of the urban class, travel, roads and bridges, entertainment, games, and sport activities, numbers, measuring, the education system, the papacy, saints, the senses, death, and money.

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  • Pdf File: backyard-games.pdf

Book Short Summary:

Learn all the fundamentals and rules of this fun and easy backyard game.

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  • Pdf File: game-user-experience-evaluation.pdf

Book Short Summary:

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

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  • Total of Pages : 272
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  • Members : 682
  • Pdf File: lords-and-lordship-in-the-british-isles-in-the-late-middle-ages.pdf

Book Short Summary:

It is well known that political, economic, and social power in the British Isles in the Middle Ages lay in the hands of a small group of domini-lords. In his final book, the late Sir Rees Davies explores the personalities of these magnates, the nature of their lordship, and the ways in which it was expressed in a diverse and divided region in the period 1272-1422. Although their right to rule was rarely questioned, the lords flaunted their identity and superiority through the promotion of heraldic lore, the use of elevated forms of address, and by the extravagant display of their wealth and power. Their domestic routine, furnishings, dress, diet, artistic preferences, and pastimes all spoke of a lifestyle of privilege and authority. Warfare was a constant element in their lives, affording access to riches and reputation, but also carrying the danger of capture, ruin and even death, while their enthusiasm for crusades and tournaments testified to their energy and bellicose inclinations. Above all, underpinning the lords' control of land was their control of men-a complex system of dependence and reward that Davies restores to central significance by studying the British Isles as a whole. The exercise and experience of lordship was far more varied than the English model alone would suggest.

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Book Short Summary:

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  • File : Pdf, ePub, Mobi, Kindle
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  • Total of Pages :
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  • Pdf File: ecgbl-2020-14th-european-conference-on-game-based-learning.pdf

Book Short Summary:

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

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Book Short Summary:

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

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Book Short Summary:

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

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  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Random House
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  • Total of Pages : 272
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  • Pdf File: the-predictioneer-s-game.pdf

Book Short Summary:

Bruce Bueno de Mesquita is a master of game theory, which is a fancy label for a simple idea: People compete, and they always do what they think is in their own best interest. Bueno de Mesquita uses game theory and its insights into human behavior to predict and even engineer political, financial, and personal events. His forecasts, which have been employed by everyone from the CIA to major business firms, have an amazing 90 percent accuracy rate, and in this dazzling and revelatory book he shares his startling methods and lets you play along in a range of high-stakes negotiations and conflicts. Revealing the origins of game theory and the advances made by John Nash, the Nobel Prize—winning scientist perhaps best known from A Beautiful Mind, Bueno de Mesquita details the controversial and cold-eyed system of calculation that he has since created, one that allows individuals to think strategically about what their opponents want, how much they want it, and how they might react to every move. From there, Bueno de Mesquita games such events as the North Korean disarmament talks and the Middle East peace process and recalls, among other cases, how he correctly predicted which corporate clients of the Arthur Andersen accounting firm were most likely engaged in fraudulent activity (hint: one of them started with an E). And looking as ever to the future, Bueno de Mesquita also demonstrates how game theory can provide successful strategies to combat both global warming (instead of relying on empty regulations, make nations compete in technology) and terror (figure out exactly how much U.S. aid will make Pakistan fight the Taliban). But as Bueno de Mesquita shows, game theory isn’t just for saving the world. It can help you in your own life, whether you want to succeed in a lawsuit (lawyers argue too much the merits of the case and question too little the motives of their opponents), elect the CEO of your company (change the system of voting on your board to be more advantageous to your candidate), or even buy a car (start by knowing exactly what you want, call every dealer in a fifty-mile radius, and negotiate only over the phone). Savvy, provocative, and shockingly effective, The Predictioneer’s Game will change how you understand the world and manage your future. Life’s a game, and how you play is whether you win or lose.

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  • Publisher : McFarland
  • Book Code : 0786490659
  • Total of Pages : 262
  • Category : Games & Activities
  • Members : 486
  • Pdf File: eurogames.pdf

Book Short Summary:

While board games can appear almost primitive in the digital age, eurogames—also known as German-style board games—have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

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  • Publisher : W. W. Norton & Company
  • Book Code : 1324003782
  • Total of Pages : 326
  • Category : History
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  • Pdf File: seven-games.pdf

Book Short Summary:

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Evaluating User Experience in Games

By Regina Bernhaupt
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer Science & Business Media
  • Book Code : 9781848829633
  • Total of Pages : 277
  • Category : Computers
  • Members : 889
  • Pdf File: evaluating-user-experience-in-games.pdf

Book Short Summary:

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Deceptive Knight

By Sienna Snow
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Sienna Snow
  • Book Code : 1948756269
  • Total of Pages : 300
  • Category : Fiction
  • Members : 963
  • Pdf File: deceptive-knight.pdf

Book Short Summary:

I am a liar, a deceiver, a devil in the dark. I will hunt you, steal your secrets, and use them against you. You will never see me coming. Then I met my match. She cut out my heart, left me bleeding, without a backward glance. But, she made one mistake...she stepped back into my world, trying to run from her past. She's mine, and she will soon learn there is no escape when fate says she belongs to me.

The Master of Go

By Yasunari Kawabata
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Vintage
  • Book Code : 030783364X
  • Total of Pages : 208
  • Category : Fiction
  • Members : 746
  • Pdf File: the-master-of-go.pdf

Book Short Summary:

Go is a game of strategy in which two players attempt to surround each other’s black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger, more modern challenger, Yasunari Kawabata captured the moment in which the immutable traditions of imperial Japan met the onslaught of the twentieth century. The competition between the Master of Go and his opponent, Otaké, is waged over several months and layered in ceremony. But beneath the game’s decorum lie tensions that consume not only the players themselves but their families and retainers—tensions that turn this particular contest into a duel that can only end in death. Luminous in its detail, both suspenseful and serene, The Master of Go is an elegy for an entire society, written with the poetic economy and psychological acumen that brought Kawabata the Nobel Prize for Literature. Translated from the Japanese by Edward G. Seidensticker

The Digital Gaming Handbook

By Roberto Dillon
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : CRC Press
  • Book Code : 1000093441
  • Total of Pages : 408
  • Category : Computers
  • Members : 458
  • Pdf File: the-digital-gaming-handbook.pdf

Book Short Summary:

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.