How To Be a Professional Gamer Book

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Download full pdf book How To Be a Professional Gamer by Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver available in full 256 pages, and make sure to check out other latest books Computers related to How To Be a Professional Gamer below.

How To Be a Professional Gamer

By Fnatic,Kikis,YellOwStar,Spirit,Febiven,Rekkles,Mike Diver
  • ISBN Code: : 1473538440
  • Publisher : Random House
  • Pages : 256
  • Category : Computers
  • Reads : 313
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : how-to-be-a-professional-gamer.pdf

Book Excerpt :

It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

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Book Short Summary:

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition. The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent. At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design" Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts. Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

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Book Short Summary:

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  • Total of Pages :
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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com

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Book Short Summary:

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Book Short Summary:

Find tips, tricks, hacks and cheats with our ProGamer eBook guides. Play the game as a pro and beat your opponents to advance further in the game. Complete all levels with ease and find useful insight secrets from professional gamers. Become the expert with this easy to understand eBook gaming guide.

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  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Book Code : 3319779532
  • Total of Pages : 114
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Book Short Summary:

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

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  • Total of Pages : 96
  • Category : Juvenile Nonfiction
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  • Pdf File: overwatch-hacks.pdf

Book Short Summary:

Targeted to gamers between the ages of eight and twelve, this full-color, unofficial, ninety-six-page strategy guide will cover the PlayStation 4, Xbox One, and PC editions of Blizzard Entertainment’s mega-popular game Overwatch: Game of the Year Edition. Each section of the book will feature detailed, yet easy-to-understand tips and strategies, along with screenshots that will help readers quickly master the game when experiencing the Competitive Play (multiplayer) mode. Overwatch Hacks will offer details about each of the game’s 26 core heroes, and describe each hero’s unique strengths, weaknesses, abilities, and ultimate abilities. Since Overwatch is all about multi-player team play, an emphasis on what each hero’s abilities are best suited for—related to offense, defense, tank, or support—will be covered, as will how a player should adapt their overall gameplay strategy based on which hero they choose to control, and what role they’ll be playing as a member of their team. This game is very much about team collaboration, communication, and coordination, and the tips and strategies outlined in this book will focus heavily on these elements of the game. Readers will also discover what they need to know about the maps and locations where battles occur, and learn how to adapt their strategy based on their location within the game in order to complete location-specific objectives. Finally, this guide will offer tips for best utilizing customization options and loot. Whether a gamer is playing with AI controlled team members, random online players, or their best friends, the reader will go into each battle and adventure with the knowledge and strategies needed to achieve victory. As a team-based shooter set in the near future, Overwatch was one of the fastest games in history to attract more than 30 million active players. It continues to win awards and be among the most popular multiplayer games available for the PlayStation 4, Xbox One, and Windows PC platforms.

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  • Total of Pages : 208
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  • Pdf File: hacks-for-pubg-players.pdf

Book Short Summary:

Before there was Fortnite: Battle Royale, PUBG was the multiplayer combat game that took the world by storm with its fast action, photorealistic graphics, and intense combat scenarios that pitted each gamer against up to 99 others in a real-time battle royale. Only one soldier can win each high intensity match. Survival depends on a gamer’s speed, shooting accuracy, combat strategy, and ability to safely get around the island where each match takes place. During each match, gamers are forced to battle against up to 99 other players, who are often unpredictable in terms of their actions and fighting techniques. This requires gamers to constantly tweak their strategies as new combat situations arise and different challenges present themselves around every turn. To help gamers develop their PUBG gaming skills and specialized fighting techniques, PUBG Hacks introduces new gamers to Playerunknown’s Battlegrounds, provides detailed directions on how to play like a pro on all compatible gaming platforms, and offers fighting, exploration, and survival strategies that can help lead a reader to victory! Using hundreds of full-color screenshots and easy-to-understand directions, PUBG Hacksis a “must read” for newbies as well as more experienced PUBG players looking to enhance their skills. This unofficial guide covers: How to get started playing PUBG on any gaming platform. Ways to customize a soldier with in-game purchases and items that get unlocked during gameplay by completing objectives. How to use popular types of weapons offered within the game. Proven combat strategies and survival tactics. Ways to safely navigate around the island on foot and using vehicles. How to use the island’s terrain to a soldier’s advantage. Strategies for successfully launching surprise attacks and ambushes. Techniques for outsmarting adversaries and surviving incoming attacks. Creative ways to use weapons, ammo, and tools to a player’s advantage.

Obsessions of an Otome Gamer

By Natsu
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Cross Infinite World
  • Book Code : 1945341092
  • Total of Pages : 450
  • Category : Young Adult Fiction
  • Members : 216
  • Pdf File: obsessions-of-an-otome-gamer.pdf

Book Short Summary:

Rejected by her first crush, Mashiro finds herself hooked on an unbeatable music-themed otome game. Her high school days are spent learning the wonders of music, obsessively trying to claim the romance ending with the handsome 2D character who stole her broken heart. On the way home from her college entrance exams she gets distracted by a billboard for the game’s remake and unexpectedly falls down a manhole and plunges to her death! Mashiro finds herself reincarnated in a world bearing similarities to the otome game she was obsessed with. Only this time, she has no idea how to avoid the twists and turns of certain character routes, including the bad endings! Now, as a seven-year-old, she decides to walk the path of a pianist to embrace the musical world to its fullest, but no matter where she turns, she just can’t seem to escape triggering events and getting involved with troublesome yet handsome characters! Does Mashiro have any choice in where her new life will take her? Or is she en route to a horrifying ending manipulated by the original game world? Find out in this exciting shoujo light novel series that follows Mashiro’s life from elementary through high school. And just like an otome game, it will give readers the chance to choose which hero she ends up with and how their story unfolds in volumes focused on their route!

The Gamer Program - Age of Sheitans

By Humberto Decanini
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Babelcube Inc.
  • Book Code : 1071548557
  • Total of Pages : 171
  • Category : Fiction
  • Members : 344
  • Pdf File: the-gamer-program-age-of-sheitans.pdf

Book Short Summary:

The world as we know it has come to an end; monsters have emerged from inside the ground an destroy everything the human kind have built for the last five thounsand years. Half of the population have perished because of the demons known as sheitans. There are not enough soldiers to face the thread, so goverment look to a group of people who knows exactly how to beat this kind of enemy; they have been doing it since childhood. Theyre the GAMERS. In this world, video games where produced to control the minds of the people and make them soldiers, capable to fight against any kind of enemy. Now its the time to fulfill the true destiny of video games. This is the first third of a three part series.