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Game Wizards

By Jon Peterson
  • ISBN Code: : 0262366738
  • Publisher : MIT Press
  • Pages : 400
  • Category : Games & Activities
  • Reads : 144
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : game-wizards.pdf

Book Excerpt :

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

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Book Short Summary:

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  • Pdf File: history-of-the-chicago-bulls-1984-2022.pdf

Book Short Summary:

The Michael Jordan era (1984-98) changed the home atmosphere of half-empty stands to SRO crowds, media hordes, downtown parades, Grant Park celebrations, and drama – perhaps too much drama before MJ took a brief leave-of-absence. Led by coach Phil Jackson, it was Scottie Pippen, Horace Grant, BJ Armstrong, Craig Hodges, John Paxson, Bill Cartwright, and Toni Kukoc who either joined him in the championship run or kept the team playoff-bound until he returned. The second 3-peat included Kukoc, former Detroit Pistons Bad Boy Dennis Rodman, Steve Kerr, and Luc Longley. The Bulls’ post-Jordan era brought 6 years of lean times, then back to the playoff hunt. Those who emerged and thrived were Elton Brand (2000 ROY), Ben Gordon (2005 6th Man), Andres Nocioni, Kirk Hinrich, Luol Deng, Joakim Noah (2014 Player of the Year), Derrick Rose (2008 ROY, 2011 MVP), Jimmy Butler, and current stars DeMar DeRozan, Zach LaVine, Nikola Vucevic, and Coby White. What you'll find inside... § End of the Year Standings, Home/Away records, and Best/Worst records vs. opponents. § Club & League news: rule changes, trends, trades, suspensions, and noteworthy games § Stat leaders: Top Scoring, Rebounding, Assists, Blocks, 3-point percentage, and FT percentage § Year End Awards include Hall of Fame inductees, First Team Offense & Defense, and Finals outcome

Computer Games and the Social Imaginary

By Graeme Kirkpatrick
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : John Wiley & Sons
  • Book Code : 074567190X
  • Total of Pages : 248
  • Category : Social Science
  • Members : 413
  • Pdf File: computer-games-and-the-social-imaginary.pdf

Book Short Summary:

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

Wizards At War

By Diane Duane
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : HarperCollins
  • Book Code : 0547546815
  • Total of Pages : 560
  • Category : Young Adult Fiction
  • Members : 660
  • Pdf File: wizards-at-war.pdf

Book Short Summary:

Nita and Kit return from their wizardly holiday, looking forward to getting back to their everyday routine. But there's trouble brewing. A strange darkness of the mind and heart is about to befall the older wizards of the world, stealing away their power. Soon, the young wizards of Earth and many other planets find themselves forced to defend wizards and nonwizards alike against an invasion of a kind they've never imagined. But mere defense won't be enough to combat the evil afoot. With their alien teammates, Nita, Kit, and Dairine must race to search worlds known and unknown for the secret weapon the Powers That Be have promised them--before the minions of the sinister Lone Power find it first. And then, for the first time in millenia, the wizards must go to war. . . .

Youth Theatre

By Michael Richardson
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Book Code : 1317555236
  • Total of Pages : 169
  • Category : Drama
  • Members : 263
  • Pdf File: youth-theatre.pdf

Book Short Summary:

Youth Theatre: Drama for Life defines the youth theatre process, by outlining its constituent parts and explaining how these activities work in order to support young people’s development. As well as describing what is done in youth theatre, it also explores why it’s done and how to ensure the best possible outcomes. The book is in four parts: Part 1 explores the nature and purpose of youth theatre, drawing on Michael Richardson’s extensive personal experience as a practitioner and manager. Part 2 explains, in detail, the youth theatre process: warming up, playing games, voice work, developing skills, devising and the presentation of devised work. Part 3 discusses how to create an appropriate environment within which the youth theatre process can be most effectively applied. Part 4 covers the most common applications of the youth theatre process, namely using it in different education environments; and youth theatre productions and performance. On top of this, two appendices give a list of over 60 games that are useful to use in youth theatre; and a list of recommended further reading that supports this book. As well as giving key tips and advice from his own invaluable experience, Richardson offers comments from practitioners and participants on what makes a successful youth theatre experience. Michael Richardson has worked in youth theatre for over 20 years, has been involved in the training of other practitioners, and in the strategic development of the youth theatre sector in the UK.

Dangerous Games

By Joseph P. Laycock
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Univ of California Press
  • Book Code : 0520960564
  • Total of Pages : 368
  • Category : Religion
  • Members : 602
  • Pdf File: dangerous-games.pdf

Book Short Summary:

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

The Role-Playing Society

By Andrew Byers,Francesco Crocco
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : McFarland
  • Book Code : 1476623481
  • Total of Pages : 320
  • Category : Games & Activities
  • Members : 561
  • Pdf File: the-role-playing-society.pdf

Book Short Summary:

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Conform or Be Cast Out

By Logan Albright
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : John Hunt Publishing
  • Book Code : 1789048435
  • Total of Pages : 176
  • Category : Body, Mind & Spirit
  • Members : 478
  • Pdf File: conform-or-be-cast-out.pdf

Book Short Summary:

Everyone knows that being different is a good way to be unpopular, but what if you're so different that people think you are an actual servant of evil? Conform or Be Cast Out is a history of humankind's tendency not only to shun nonconformists, but to label them as devils, demons, and Satan worshippers. Beginning with scapegoats and devil figures in folklore and mythology, the book moves on to look at other aspects of nonconformity such as witchcraft, the Inquisition, spiritualism and medical conditions once mistaken for lycanthropy, vampirism, and demonic possession before concluding with a discussion on aspects of contemporary culture ranging from heavy metal music to zombie movies.

Dark Revelation - The Role Playing Game - Player's Guide

By C.N. Constantin,Jason Cable Hall
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Chris Constantin
  • Book Code : 0994005504
  • Total of Pages :
  • Category :
  • Members : 410
  • Pdf File: dark-revelation-the-role-playing-game-player-s-guide.pdf

Book Short Summary:

The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.

Dark Revelations - The Role Playing Game - Monster Manual

By Chris Constantin,Jason Cable Hall
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Chris Constantin
  • Book Code : 0994005539
  • Total of Pages :
  • Category :
  • Members : 654
  • Pdf File: dark-revelations-the-role-playing-game-monster-manual.pdf

Book Short Summary:

Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.