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Renaissance

By Oliver Bowden
  • ISBN Code: : 014193753X
  • Publisher : Penguin UK
  • Pages : 528
  • Category : Fiction
  • Reads : 141
  • Book Compatibility : Pdf, ePub, Mobi, Kindle
  • Pdf : renaissance.pdf

Book Excerpt :

Assassin's Creed: Renaissance is the thrilling novelisation by Oliver Bowden based on the game series. 'I will seek Vengeance upon those who betrayed my family. I am Ezio Auditore di Firenze. I am an Assassin...' The Year of Our Lord 1476 - the Renaissance: culture and art flourish alongside the bloodiest corruption and violence. Bitter blood-feuds rage between the warring political families of Italy. Following the murder of his father and brothers, Ezio Auditore di Firenze is entrusted with an ancient Codex, the key to a conspiracy that goes back to the centuries-old conflict between the shadowy Templar Knights and the elite Order of Assassins. Ezio must avenge the deaths of his kinsmen and in doing so fulfil his destiny, and live by the laws of the Assassin's Creed. Truth is written in blood Assassin's Creed: Renaissance is based on the phenomenally successful gaming series. Fans of the game will love these stories. Other titles in the series include Assassin's Creed: Forsaken, Assassin's Creed: Brotherhood, Assassin's Creed: The Secret Crusade, and Assassin's Creed: Revelations. Oliver Bowden is the pen-name of an acclaimed novelist.

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Book Short Summary:

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Book Short Summary:

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Book Short Summary:

Read and download full book Assassin’s Creed The Secret Crusade

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Book Short Summary:

In this new book from Routledge and MiddleWeb, author Angie Miller shows how you can turn your students into informed citizens by teaching them how to research effectively. In today’s information-saturated world research skills have moved beyond fact-finding, into fact-sifting, fact-sorting, and fact-assessing. Miller shows you how to help students check sources, take good notes, make use of information, and synthesize and present information across the subject areas. She also shows how to make research a daily practice, not a one-time essay or project. With examples and online handouts you can use immediately, this practical book is a valuable resource for educators seeking to engage students in their work and encourage them toward higher level thinking.

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Book Short Summary:

p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri; color: #424242} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Calibri; color: #424242; min-height: 14.0px} To mark 10 glorious year of Assassin’s Creed, Titan Comics are bringing together the franchise’s best-loved characters for a celebratory series like no other! Get ready for four brand new adventures starring fan favorite Assassins like Edward Kenway and Altair, along with the series’ celebrated Renaissance roof-crawler, Ezio Auditore de Firenze! Four-part mini series written by Ian Edginton and illustrated by Valeria Favoccia! Master Templar Juhani Otso Berg faces a dilemma… Loyal to the Order, but sensing growing dissent from within, the former special-ops tactician has recently adopted the mantle of The Black Cross in order to effectively root out treachery from the shadows. Aware of his Order’s limitations – along with the strengths of his enemies – Berg has begun to search the past for alternative methods of implementing the Templar doctrine. Utilizing Abstergo’s immense resources (and a certain genetic profile) to dig into the annals of the Assassin Brotherhood, Berg hopes to discover new insights and information from the exploits of his adversaries. For as it has been often said, the only way to fully know one’s enemy is to become him…

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Book Short Summary:

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Book Short Summary:

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Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

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Book Short Summary:

Before Assassin’s Creed: Origins, there was an Oath Egypt, 70BC, a merciless killer stalks the land. His mission: to find and destroy the last members of an ancient order, the Medjay – to eradicate the bloodline. In peaceful Siwa, the town’s protector abruptly departs, leaving his teenage son, Bayek, with questions about his own future and a sense of purpose he knows he must fulfill. Bayek sets off in search of answers, his journey taking him along the Nile and through an Egypt in turmoil, facing the dangers and the mysteries of the Medjay’s path.

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  • Pdf File: computer-games-and-new-media-cultures.pdf

Book Short Summary:

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

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  • Publisher : Simon and Schuster
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  • Total of Pages : 448
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  • Pdf File: assassin-s-creed-valhalla.pdf

Book Short Summary:

Discover the epic tale of legendary viking Geirmund Hel-hide in this new novel set in the world of Assassin's Creed Valhalla Mid-9th Century CE. The Viking attacks and invasions are shattering England’s kingdoms. Born into a royal lineage of Norwegian kings, Geirmund Hel-hide sets out for adventure to prove his worth as a Viking and a warrior. A perilous journey across the sea brings him into contact with a being out of myth and grants him a mysterious ring that promises both great power and bitter betrayal. As Geirmund rises in the ranks of King Guthrum’s legendary army, he will have to use all his cunning to face the many dangers of a land ravaged by war. Fighting alongside his band of loyal warriors, his path will soon lead him into a conflict as old as the Gods themselves.

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  • Pdf File: early-modernity-and-video-games.pdf

Book Short Summary:

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Rethinking Historical Genres in the Twenty-First Century

By Jaume Aurell
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Routledge
  • Book Code : 1317190971
  • Total of Pages : 168
  • Category : History
  • Members : 350
  • Pdf File: rethinking-historical-genres-in-the-twenty-first-century.pdf

Book Short Summary:

This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms that inspire more creative and experimental representations of the past. New ways of articulating history compete with the traditional model of historical prose. Acknowledging the current diversity in theories and practices, and assuming the historicity of historical genres, this book engages the reality of historical genres today and explores new directions in historical practice by examining these new forms of representing the past. Thus, without denying the validity of traditional and conventional forms of history (and arguing that these forms remain valid), this book surveys the production of what might be considered new historical genres practiced today, in which the idea of "practical past" is put in practice. Preceded by the introduction and two theoretical articles on historical genres, some of the new forms of history analysed in this book are: historical re-enactments, gaming history, social media, graphic narratives and first-person narratives of, memoirs of trauma, and film-history. This book was originally published as a special issue of Rethinking History.

Classical Antiquity in Video Games

By Christian Rollinger
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Bloomsbury Publishing
  • Book Code : 1350066656
  • Total of Pages : 312
  • Category : History
  • Members : 322
  • Pdf File: classical-antiquity-in-video-games.pdf

Book Short Summary:

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Mass Effect: Revelation

By Drew Karpyshyn
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Del Rey
  • Book Code : 9780345500571
  • Total of Pages : 336
  • Category : Fiction
  • Members : 621
  • Pdf File: mass-effect.pdf

Book Short Summary:

The thrilling prequel to the award-winning video game from BioWare Every advanced society in the galaxy relies on the technology of the Protheans, an ancient species that vanished fifty thousand years ago. After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base–hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won’t live to tell about. Or so the enemy thinks. BONUS: This edition includes an excerpt from Drew Karpyshyn's Mass Effect: Ascension.

EGW Ed. 157 - Assassin's Creed: Unity e Rogue

By EdiCase
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Edicase Negócios Editoriais Ltda
  • Book Code : N.a
  • Total of Pages : 84
  • Category : Games & Activities
  • Members : 647
  • Pdf File: egw-ed-157-assassin-s-creed.pdf

Book Short Summary:

Nessa edição, Assassin's Creed: Unity e Rogue: Dossiê completo do lançamento duplo que fez os fãs tremerem; Conheça a nova arma feita com projeto de Leonardo Da Vinci; Os easter eggs mais legais que você nem sabia que existiam. RESIDENT EVIL REVELATIONS 2: Zumbis chegam em mais um jogaço, em tabuleiro e até em incrível seriado de televisão. NOVAS SEÇÕES: Só jogos para smartphones/tablets e os destaques do mês nas redes PSN, Xbox Live, Steam e Nintendo eShop. DEAD ISLAND 2: Produtor explica como os zumbis saíram da ilha e chegaram a Los Angeles. REVIEWS: Fifa 15, Sombras of Mordor, Destiny, The Sims 4, Driveclub, Super Smash Bros. ESPECIAL NINTENDO 125 ANOS.

ASSASSIN’S CREED REVELATION

By Oliver Bowden
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Loveable Store
  • Book Code : 6027812036
  • Total of Pages : 556
  • Category : Fiction
  • Members : 582
  • Pdf File: assassin-s-creed-revelation.pdf

Book Short Summary:

Read and download full book ASSASSIN’S CREED REVELATION

ASSASSIN’S CREED FORSAKEN

By Oliver Bowden
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Loveable Store
  • Book Code : 6027689730
  • Total of Pages : 524
  • Category : Fiction
  • Members : 742
  • Pdf File: assassin-s-creed-forsaken.pdf

Book Short Summary:

Read and download full book ASSASSIN’S CREED FORSAKEN

Assassin's Creed: Underworld

By Oliver Bowden
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Panini
  • Book Code : 3833231939
  • Total of Pages : 400
  • Category : Fiction
  • Members : 511
  • Pdf File: assassin-s-creed.pdf

Book Short Summary:

Im November 2015 wird die erfolgreiche UBISOFT-Gamereihe um den ewigen Kampf zwischen Assassinen und Templer-Orden in die nächste Runde gehen. Das brandneue Game "Assassin's Creed: Syndicate" entführt den Spieler dann ins England des 19. Jahrhunderts. Zwischen den glänzenden Fassaden des viktorianischen Zeitalters und dem dichten Qualm der industriellen Revolution wird der epochenalte Zwist fortgesetzt. Mit "Assassin's Creed: Underworld" präsentiert Panini den offiziellen Roman zum neuen Game!

Assassin's Creed: Unity

By Oliver Bowden
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Panini
  • Book Code : 383322990X
  • Total of Pages : 416
  • Category : Fiction
  • Members : 873
  • Pdf File: assassin-s-creed.pdf

Book Short Summary:

"Seit Jahren zählt die Game-Serie um die Ahnenreihe eines Assassinen zu den erfolgreichsten Games aller Zeiten. Bereits im November soll der mittlerweile 5. Teil der Meuchelmörder-Saga in den Regalen stehen. Panini präsentiert den offiziellen Roman zur nächsten Episode um Desmond Miles und seinen beeindruckenden Stammbaum von Profikillern. Der ewige Kampf zwischen Templer-Orden und Assassinen geht in die 5. Runde! Das neue Game ASSASSIN'S CREED V: UNITY erscheint im November! "

Assassin's Creed Valhalla: Die Geirmund Saga

By Matthew J. Kirby
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Panini
  • Book Code : 3736798903
  • Total of Pages : 448
  • Category : Fiction
  • Members : 397
  • Pdf File: assassin-s-creed-valhalla.pdf

Book Short Summary:

ASSASSIN'S CREED VALHALLA DIE GEIRMUND SAGA 9. Jahrhundert unserer Zeitrechnung: Geirmund Heljarskinn Hjörrsson entstammt einem altehrwürdigen Geschlecht von Norwegerkönigen und will sich als Krieger beweisen: Er schließt sich daher dem Wikingerheer König Guthrums an und zieht mit den berüchtigten Seefahrern gegen die englischen Königreiche. Dabei gelangt Geirmund in den Besitz eines mystischen Armreifs, der ihm sowohl große Macht als auch bitteren Verrat verheißt. Doch kaum in England angekommen, verliert er das Geschenk des Götterschmieds Völund ... Während Geirmund in den Reihen von König Guthrums legendärer Armee aufsteigt, muss er einerseits all seine Stärken aufbieten, um die Gefahren eines vom Krieg verwüsteten Landes zu meistern – und andererseits erkennen, dass der Kampf sich letztlich um sein persönliches Schicksal dreht ... Ein offizieller Roman zu Ubisofs neuestem Blockbuster-Game Assassins's Creed: Valhalla

Assassin's Creed Origins: Odyssey - Roman zum Game

By Oliver Bowden
  • File : Pdf, ePub, Mobi, Kindle
  • Publisher : Panini
  • Book Code : 3736799640
  • Total of Pages : 352
  • Category : Fiction
  • Members : 726
  • Pdf File: assassin-s-creed-origins.pdf

Book Short Summary:

Mach dich bereit für eine Odyssee: tiefer ein in die Welt von Assassins Creed mit dem offiziellen Roman zum mit Spannung erwarteten neuen Game. Griechenland, im 5. Jahrhundert v. Chr. Kassandra ist eine Söldnerin spartanischen Geblüts, die von ihrer Familie zum Tode verurteilt und ins Exil verbannt wurde. Sie begibt sich auf eine epische Reise, um eine legendäre Heldin zu werden!